I have a passion in game design and art, having worked for two years in the mobile/social game industry. I participate in annual game jams, and my most recent games can be found at www.cosmicadventuresquad.com

Below is a sample of some of my game work.

VR Games

Flable Tip

An Oculus Rift game that uses the 6-DoF Oculus hand controllers to simulate flipping tables in VR, Flable Tip was my capstone project for the Udacity VR Developer Nanodegree. I was the sole modeler, animator, designer, and programmer.

I experimented with various techniques to capture the feeling of lifting an object with weight in VR.

The game can be downloaded here.

Future Fixup, Past Patchup

An asynchronous multiplayer VR experience, Future Fixup, Past Patchup has two players occupy the same room—one in the past and the other in the future. Players must communicate to solve puzzles without any direct interaction. I was the modeler, animator, and game designer.

See Design Write-Up.

Future Fixup, Past Patchup won 1st place in the Udacity VR Jam 2017.

The Dragon’s Puzzle

The Dragon’s Puzzle is a Google Cardboard game I designed and developed for the Udacity VR Developer Nanodegree. The gameplay is a pattern recognition minigame.

See Design Write-Up.

 

Professional Game Work